Soon Forget: Mecha Wonder Woman

This is the latest in a series (of indefinite length and regularity) of blog posts memorializing cancelled toys. Our figure today is DC Direct's Mecha Wonder Woman.

Mecha Wonder Woman comes from the Infinite Crisis videogame, and was sculpted by Paul Harding.

Mecha Wonder Woman began life as D1A-NA, a diplomatic robot in service to Queen Hippolyta, ruler of the Amazon women of the island nation of Themyscira. Called the "Wonder Woman" by mass media, Hippolyta made it her life's work to forge a more peaceful world. D1A-NA was ever-present as the queen traveled the world and in time developed a personality that reflected the idealistic woman's feelings on justice and equality. Sadly, while accompanying Hippolyta on an errand of mercy, D1A-NA witnessed the horrific assassination of her queen at the hands of Doom Legion assassin bots. At that moment, she was transformed. An iron resolve developed within her, and she vowed to both avenge the queen's death and continue her quest.

Judging by this promotional video, the toy looked a lot like the game model:

The Infinite Crisis line was a weird aberration: they were made of plastic and had articulation, so they were technically action figures, but they were still mostly pre-posed and were completely out of scale with any other toys, like statues. Which probably explains why only two of the planned figures - Pajama Party Harley Quinn and Atomic Green Lantern - were ever released.

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3 Responses to Soon Forget: Mecha Wonder Woman

  1. Pete says:

    It was probably also that the game they were based on died after just over a year. It was a complete and utter failure.

  2. Friginator says:

    It's like they sculpted some giant boobs and then just kept adding crap to it until it was approved.

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